Adapting Bottom-up, Emergent Behaviour for Character-Based AI in Games

  • Micah RosenkindEmail author
  • Graham Winstanley
  • Andrew Blake
Conference paper


It is widely acknowledged that there is a demand for alternatives to handcrafted character behaviour in interactive entertainment/video games. This paper investigates a simple agent architecture inspired by the thought experiment “Vehicles: Experiments in Synthetic Psychology” by the cyberneticist and neuroscientist Valentino Braitenberg [1]. It also shows how architectures based on the core principles of bottom-up, sensory driven behaviour controllers can demonstrate emergent behaviour and increase the believability of virtual agents, in particular for application in games.


Thought Experiment Emergent Behaviour Base Architecture Virtual Agent Agent Architecture 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag London 2012

Authors and Affiliations

  • Micah Rosenkind
    • 1
    Email author
  • Graham Winstanley
    • 1
  • Andrew Blake
    • 1
  1. 1.University of BrightonSussexUK

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