User Cooperation, Virality and Gaming in a Social Mobile Network: The Gedda-Headz Concept

  • Csaba VargaEmail author
  • Laszlo Blazovics
  • Hassan Charaf
  • Frank H. P. Fitzek


Social networks and mobile systems are both rapidly developing areas nowadays. In this chapter, we will introduce Gedda-Headz, a novel social mobile gaming concept that brings these two areas together. Gedda-Headz is a social mobile network that mainly focuses on multiplayer mobile gaming. First we will thoroughly discuss how users may cooperate with each other in Gedda-Headz, as cooperation is very important in a mobile environment. Among other benefits, it may help users to use services that would otherwise be unreachable for them, or greatly decrease the energy cost of certain activities. Finally, as virality is very important in social networks, we will describe the viral elements of Gedda-Headz. We will also introduce the Gedda-Headz spreader, a novel method to spread the word about the network, increasing the virality further.


Mobile Device Mobile User Client Application Target Device Social Mobile Network 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.



This work is connected to the scientific program of the “Development of quality-oriented and cooperative R + D + I strategy and functional model at BUTE” project. This project is supported by the New Hungary Development Plan (Project ID: TÁMOP-4.2.1/B-09/1/KMR-2010-0002).


  1. 1.
    Fitzek, F.H.P., Katz, M. (eds.): Cooperation in Wireless Networks: Principles and Applications: Real Egoistic Behavior Is to Cooperate! Springer, Dordrecht (2006). ISBN 1-4020-4710-XGoogle Scholar
  2. 2.
    Fitzek, F.H.P., Katz, M. (eds.): Cognitive Wireless Networks: Concepts, Methodologies and Visions Inspiring the Age of Enlightenment of Wireless Communications. Springer, Dordrecht (2007). ISBN 978-1-4020-5978-0Google Scholar
  3. 3.
    Kristensen, J.M., Fitzek, F.H.P.: Cognitive Wireless Networks Cellular Controlled P2P Communication Using Software Defined Radio, pp. 435–455. Springer, Dordrecht (2007). ISBN 978-1-4020-5978-0 22Google Scholar
  4. 4.
    Perrucci, G.P., Fitzek, F.H.P., Zhang, Q., Katz, M.: Cooperative mobile web browsing. EURASIP J. Wirel. Commun. Netw. 2009, 1–9 (2009)CrossRefGoogle Scholar
  5. 5.
    Perrucci, G.P., Fitzek, F.H.P., Petersen, M.V.: Heterogeneous Wireless Access Networks: Architectures and Protocols Energy Saving Aspects for Mobile Device Exploiting Heterogeneous Wireless Networks, pp. 277–304. Springer, New York (2008). ISBN 978-0-387- 09776-3 10Google Scholar
  6. 6.
    Fitzek, F.H.P.: “Cooperative mobile gaming”, a contributing Nokia’s “Mobile Games 2010” white paper NRC-TR-2007-011 (2007)Google Scholar
  7. 7.
    Fitzek, F.H.P., Schulte, G., Reisslein, M.: System architecture for billing of multi-player games in a wireless environment using GSM/UMTS and WLAN services. In: Proceedings of the First Workshop on Network and System Support for Games (NetGames 2002), Braunschweig, pp. 58–64 (2002). ISBN:1-58113-493-2Google Scholar
  8. 8.
    Blazovics, L., Varga, Cs., Bamford, W., Zanaty, P., Fitzek, F.H.P.: Future Cooperative Communication Systems Driven by Social Mobile Networks. Wireless Personal Communications, Special Issue on “5G Networks, Services and Applications”, pp. 1–15, Springer, Dordrecht (2010)Google Scholar
  9. 9.
    Brosnan, S.F., Schiff, H.C., de Waal, F.B.: Tolerance for inequity may increase with social closeness in chimpanzees. Proc. Biol. Sci. 272, 253–258 (2005)CrossRefGoogle Scholar
  10. 10.
    Penenberg, A.L.: Viral Loop: From Facebook to Twitter, How Today’s Smartest Businesses Grow Themselves. Hyperion, New York (2009)Google Scholar
  11. 11.
    Gedda-Headz. [Online]. Available: (2010)
  12. 12.
    OpenStreetMap. [Online]. Available: (2010)
  13. 13.
    van der Meulen, E.C.: Transmission of information in a T-terminal discrete memoryless channel. Ph.D. thesis, Department of Statistics, University of California, Berkeley (1968)Google Scholar
  14. 14.
    van der Meulen, E.C.: Three-terminal communication channels. Adv. Appl. Probab. 3, 120–154 (1971)zbMATHCrossRefGoogle Scholar
  15. 15.
    Completely Automated Public Turing Test To Tell Computers and Humans Apart. [Online] Available: (2010)
  16. 16.
    Koetter, R., Medard, M.: An algebraic approach to network coding. IEEE/ACM Trans. Netw. 11(5), 782–795 (2003)CrossRefGoogle Scholar
  17. 17.
    Rossi, M., Zanca, G., Stabellini, L., Crepaldi, R. Harris, A.t.F. III, Zorzi, M.: SYNAPSE: a network reprogramming protocol for wireless sensor networks using fountain codes. In: Fifth Annual IEEE Communications Society Conference on Sensor, Mesh and Ad Hoc Communications and Networks, pp. 188–196, San Francisco (2008)Google Scholar

Copyright information

© Springer-Verlag London 2012

Authors and Affiliations

  • Csaba Varga
    • 1
    Email author
  • Laszlo Blazovics
    • 1
  • Hassan Charaf
    • 1
  • Frank H. P. Fitzek
    • 2
  1. 1.Faculty of Electrical Engineering and InformaticsBudapest University of Technology and EconomicsBudapestHungary
  2. 2.Mobile Device GroupAalborg UniversityAalborgDenmark

Personalised recommendations