Origins of Serious Games

  • Damien DjaoutiEmail author
  • Julian Alvarez
  • Jean-Pierre Jessel
  • Olivier Rampnoux


The purpose of this chapter is to discuss the historical origins of Serious Games to try to understand where the current wave of “Serious Games” comes from. We first review the origins of the “Serious Games” oxymoron. We will then analyse digital games designed for serious purposes before the 2000s. Such games can be traced back to the beginning of the history of video games. We will use all these elements to discuss how the current wave of “Serious Games” began; and to highlight the differences between “Serious Games” and their ancestors.


Video Game Educational Game Training Purpose Current Wave Digital Game 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.



Authors would like to thank Maxine Johnson for proof-reading this chapter and correcting many of its English language errors.


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Copyright information

© Springer-Verlag London Limited 2011

Authors and Affiliations

  • Damien Djaouti
    • 1
    • 2
    Email author
  • Julian Alvarez
    • 2
  • Jean-Pierre Jessel
    • 1
  • Olivier Rampnoux
    • 3
  1. 1.IRITToulouse III UniversityToulouseFrance
  2. 2.LudoscienceToulouseFrance
  3. 3.European Centre for Children’s Products (CEPE)Poitiers UniversityPoitiersFrance

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