Making a Multiplatform Game

Jon Howard, Executive Product Manager, BBC
  • Colt McAnlis
  • Petter Lubbers
  • Brandon Jones
  • Duncan Tebbs
  • Andrzej Manzur
  • Sean Bennett
  • Florian d’Erfurth
  • Bruno Garcia
  • Shun Lin
  • Ivan Popelyshev
  • Jason Gauci
  • Jon Howard
  • Ian Ballantyne
  • Jesse Freeman
  • Takuo Kihira
  • Tyler Smith
  • Don Olmstead
  • John McCutchan
  • Chad Austin
  • Andres Pagella
Chapter

Abstract

Making games is exciting, exhilarating, and hugely fulfilling. Making good games isn’t easy. Making great games that work on multiple platforms is . . . what this chapter is about.

Keywords

Multiple Platform Great Game Graphical Asset Button Placement Line Intersection Model 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Colt McAnlis 2014

Authors and Affiliations

  • Colt McAnlis
    • 1
  • Petter Lubbers
    • 1
  • Brandon Jones
    • 1
  • Duncan Tebbs
    • 1
  • Andrzej Manzur
    • 1
  • Sean Bennett
    • 1
  • Florian d’Erfurth
    • 1
  • Bruno Garcia
    • 1
  • Shun Lin
    • 1
  • Ivan Popelyshev
    • 1
  • Jason Gauci
    • 1
  • Jon Howard
    • 1
  • Ian Ballantyne
    • 1
  • Jesse Freeman
    • 1
  • Takuo Kihira
    • 1
  • Tyler Smith
    • 1
  • Don Olmstead
    • 1
  • John McCutchan
    • 1
  • Chad Austin
    • 1
  • Andres Pagella
    • 1
  1. 1.CAUS

Personalised recommendations