Abstract
In this chapter we’re going to look at the drawing API — a new feature to Flash MX that lets you create new graphical content on the fly. We’ll start by covering some of its basic methods and how they work, before moving on to see how we can extend the power of the drawing API — writing additional methods to draw squares, for example.
Preview
Unable to display preview. Download preview PDF.
Copyright information
© Springer Science+Business Media New York 2002