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Creating an Arcade Shooter

  • Brandon McInnis
  • Ryo Shimizu
  • Hidekazu Furukawa
  • Ryohei Fushimi
  • Ryo Tanaka
  • Kevin Kratzer
Chapter

Abstract

In  Chapter 5, we looked at game design and created our very own Whack-A-Mole (or should I say Whack-A-Droid?) game. In this chapter, we look at another game, an arcade shooter game, that is more complex than Whack-A-Mole.

Keywords

Unit Circle Initialize Function Background Image Class Definition Game Design 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Brandon McInnis 2013

Authors and Affiliations

  • Brandon McInnis
    • 1
  • Ryo Shimizu
  • Hidekazu Furukawa
  • Ryohei Fushimi
  • Ryo Tanaka
  • Kevin Kratzer
  1. 1.CaliforniaUS

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