Creating an Arcade Shooter
In Chapter 5, we looked at game design and created our very own Whack-A-Mole (or should I say Whack-A-Droid?) game. In this chapter, we look at another game, an arcade shooter game, that is more complex than Whack-A-Mole.
KeywordsUnit Circle Initialize Function Background Image Class Definition Game Design
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© Brandon McInnis 2013