Abstract
An interesting and challenging game must involve tricky opponents that require clever thinking or quick reactions to defeat. Up to now, the enemies in our games behaved rather stupidly—they were just following predefined rules or attacking randomly. In this chapter we will make the enemies a bit more intelligent, but care must be taken that we do not make them too clever—we still want the player to be able to win the game.
Keywords
Collision Event Explorer Object Controller Object Step Event Room Action
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
Copyright information
© Jacob Habgood and Mark Overmars 2006