Experiential Media Systems – The Biofeedback Project

  • Yinpeng Chen
  • Hari Sundaram
  • Thanassis Rikakis
  • Todd Ingalls
  • Loren Olson
  • Jiping He
Chapter

Abstract

Experiential media systems refer to real-time, physically grounded multimedia systems in which the user is both the producer and consumer of meaning. These systems require embodied interaction on part of the user to gain new knowledge. In this chapter, we have presented our efforts to develop a real-time, multimodal biofeedback system for stroke patients. It is a highly specialized experiential media system where the knowledge that is imparted refers to a functional task — the ability to reach and grasp an object. There are several key ideas in this chapter: we show how to derive critical motion features using a biomechanical model for the reaching functional task. Then we determine the formal progression of the feedback and its relationship to action. We show how to map movement parameters into auditory and visual parameters in real-time. We develop novel validation metrics for spatial accuracy, opening, flow, and consistency. Our real-world experiments with unimpaired subjects show that we are able to communicate key aspects of motion through feedback. Importantly, they demonstrate that the messages encoded in the feedback can be parsed by the unimpaired subjects.

Keywords:

Biofeedback, analysis, action-Feedback Coupling, validation 

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Copyright information

© Springer Science+Business Media, LLC 2009

Authors and Affiliations

  • Yinpeng Chen
    • 1
  • Hari Sundaram
  • Thanassis Rikakis
  • Todd Ingalls
  • Loren Olson
  • Jiping He
  1. 1.Arts Media and Engineering, Arizona State UniversityTempeUSA

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