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Learning with Smart Multipurpose Interactive Learning Environment

  • Mária Bieliková
  • Marko Divéky
  • Peter Jurnečka
  • Rudolf Kajan
  • L’uboš Omelina
Part of the IFIP – The International Federation for Information Processing book series (IFIPAICT, volume 281)

Abstract

In this paper, we describe an innovative concept of three-dimensional interactive educational games that combine the excitement and looks of popular computer games with the educational potential of electronic study materials and its realization by a system called S.M.I.L.E. – Smart Multipurpose Interactive Learning Environment. One of its key features is the consideration of various learners’ abilities. In this paper, we concentrate on the description of features that enable different users (including handicapped) to learn effectively by playing educational games. We follow the idea that everyone needs access to quality education and are convinced that by enabling cooperative education not just among learners, but also between handicapped and able-bodied ones, we bring the humane dimension into education.

Copyright information

© International Federation for Information Processing 2008

Authors and Affiliations

  • Mária Bieliková
    • 1
  • Marko Divéky
    • 1
  • Peter Jurnečka
    • 1
  • Rudolf Kajan
    • 1
  • L’uboš Omelina
    • 1
  1. 1.Institution of Informatics and Software Engineering, Faculty of Informatics and Information TechnologiesSlovak University of TechnologyBratislavaSlovakia

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