Comic Layout for Automatic Comic Generation from Game Log

  • Ruck Thawonmas
  • Tomonori Shuda
Part of the IFIP International Federation for Information Processing book series (IFIPAICT, volume 279)

Abstract

The paper presents our system for generating comics from game log. In particular, comic layout is focused. In order to achieve more comic-like expressivity, we extend an existing comic layout process proposed by Shamir et al. as follows. First, tiny frames are introduced for being placed vertically in the same row. Second, splash frames taking up space of several rows are introduced for emphasizing the corresponding frames. Third, slant frames are introduced for shooting events. Comic sequences generated with the proposed layout process and with the existing one are compared and discussed.

References

  1. 1.
    http://r2.nokia.com/nokia/0,,71739,00.htmlGoogle Scholar
  2. 2.
    http://research.microsoft.com/barc/mediapresence/MyLifeBits.aspxGoogle Scholar
  3. 3.
    Y. Sumi, R. Sakamoto, K. Nakao, and K. Mase, ComicDiary: Representing individual experiences in a comic style, Ubicomp 2002, pp. 16–32, 2002.Google Scholar
  4. 4.
    S.B. Cho, K.J. Kim, and K.S. Hwang, Generating Cartoon-Style Summary of Daily Life with Multimedia Mobile Devices, IEA/AIE 2007, pp. 135–144, 2007.Google Scholar
  5. 5.
    J. Calic, D.P. Gibson, and N.W. Campbell, Efficient Layout of Comic-like Video Summaries, IEEE Transactions on Circuits and Systems for Video Technology, vol. 17(7), pp. 931–936, 2007.CrossRefGoogle Scholar
  6. 6.
    A. Shamir, M. Rubinstein, and T. Levinboim, Generating Comics from 3D Interactive Computer Graphics, IEEE Computer Graphics and Applications, vol. 26(3), pp. 53–61, 2006.CrossRefGoogle Scholar
  7. 7.
    S. Marsland, U. Nehmzow, and J. Shapiro, A real-time novelty detector for a mobile robot, EUREL European Advanced Robotics Systems Masterclass and Conference, 2000.Google Scholar

Copyright information

© IFIP International Federation for Information Processing 2008

Authors and Affiliations

  • Ruck Thawonmas
    • 1
  • Tomonori Shuda
    • 1
  1. 1.Intelligent Computer Entertainment LaboratoryGraduate School of Science and Engineering, Ritsumeikan UniversityKusatsuJapan

Personalised recommendations