Advertisement

Agent-Based Modeling Meets Gaming Simulation: Perspective on Future Collaborations

  • Hiroshi Deguchi
Chapter
Part of the Agent-Based Social Systems book series (ABSS, volume 2)

Keywords

Total Asset Internal Model Reproduction Rate Social Dilemma Human Player 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Arai K (1999) Gaming simulation (in Japanese). JUSE, TokyoGoogle Scholar
  2. 2.
    Deguchi H (1998) Agent-based approach for social complex systems. In: Ishida T (ed) Community computing and support systems. Springer, Tokyo, pp 62–77Google Scholar
  3. 3.
    Takagi H, Kijima K, Deguchi H (1995) Humanity and society in the multimedia era (in Japanese). JUSE, TokyoGoogle Scholar
  4. 4.
    U-Mart Project, http://www.u-mart.econ.kyoto-u.ac.jp/index-e.htmlGoogle Scholar
  5. 5.
    Deguchi H (2004) Economics as an agent-based complex system: toward agent-based social systems sciences. Springer-Verlag, TokyoCrossRefGoogle Scholar
  6. 6.
    Duke RD (1974) Gaming: the future’s language. WileyGoogle Scholar
  7. 7.
    Greenblat C (1988) Designing games and simulations: an illustrated handbook. SageGoogle Scholar
  8. 8.
    Epstein JM, Axtell RL (1996) Growing artificial societies: social science from the bottom up. MIT PressGoogle Scholar
  9. 9.
    Axtel R (2006) Firm sizes: facts, formulae and fantasies. http://www.brook.edu/es/dynamics/default.htmGoogle Scholar
  10. 10.
    Seki K (1997) Global simulation and gaming: toward global politics as a complex system (in Japanese). Foundation for the Fusion of Science and TechnologyGoogle Scholar
  11. 11.
    Axelrod R (1997) The complexity of cooperation: agent-based models of competition and collaboration. Princeton University PressGoogle Scholar
  12. 12.
    Gamson WA (1978) Simsoc: simulated society participants manual with selected readings. Free PressGoogle Scholar
  13. 13.
    Hardin GR (1968) The tragedy of the commons. Science 162:1243–1248CrossRefGoogle Scholar
  14. 14.
    Schulz U, Albers W, Muller U (eds) (1994) Social dilemmas and cooperation. Springer-VerlagGoogle Scholar
  15. 15.
    Deguchi H, Tanuma H, Shimizu T (2004) SOARS: spot-oriented agent role simulator. In: Proceedings of AESCS’04, Springer-Verlag, pp 49–56Google Scholar
  16. 16.
    Ishiyama K, Tanuma H, Deguchi H (2005) A hybrid learning environment in the field of social science. The Third International Conference on Creating, Connecting and Collaborating through Computing, Kyoto University, KyotoGoogle Scholar
  17. 17.
    Kaneko H, Ishiyama K, Lee H, Koyama Y, Deguchi H (2005) Approaching the hybridization of agent-based simulation and gaming simulation. ISAGA ConferenceGoogle Scholar
  18. 18.
    Lee H, Deguchi H (2003) Hybrid-gaming of firm strategy in a high-tech industry: human agents and AI agents intermingled in a simulation model. ISAGA 2003 Proceedings, pp 921–929Google Scholar

Copyright information

© Springer-Verlag Tokyo 2005

Authors and Affiliations

  • Hiroshi Deguchi
    • 1
  1. 1.Interdisciplinary Graduate School of Science and EngineeringTokyo Institute of TechnologyYokohamaJapan

Personalised recommendations