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Team: Kasuga-bitos with modulation of playing

  • Tomoo Inden
  • Tomoichi Takahashi
Simulator Teams
Part of the Lecture Notes in Computer Science book series (LNCS, volume 1395)

Abstract

Two points are paid attention in implementing our team Kasuga-bitos. One is an agent changes its playing style as a game proceeds. The other is that agents cooperate each other using only visual information without any programmed protocols. Their effects are estimated by games with Ogaltes, the champion team in PreRoboCup 96.

Keywords

Resource Allocation Problem Finite State Automaton State Transition Diagram Soccer Game Input Alphabet 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

References

  1. 1.
    http://ci.etl.go.jp/noda/soccer/client.htmlGoogle Scholar
  2. 2.
    Noda Itsuki, Kuniyoshi Yasuo. Simulator track and Soccer Server. bit, Vol.28, No.5, pp.28–34.Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 1998

Authors and Affiliations

  • Tomoo Inden
    • 1
  • Tomoichi Takahashi
    • 1
  1. 1.Chubu UniversityKasugai-shi AichiJapan

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