Virtual World Objects for Real Time Cooperative Design

  • Christian Toinard
  • Nicolas Chevassus
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 1543)

Abstract

This proposition presents an architecture for “the rapid prototyping” of manufacturing products. This architecture satisfies the following requirements: cooperative design of a shared virtual world, concurrent and real time interactions of different users, dynamic distribution of the virtual scene among the different users, distributed world consistency, persistence and faults recovery. Currently, few solutions answer these requirements entirely. The virtual scene is distributed dynamically over private spaces according to the cooperative interactions. A user is aware in real time of operations carried out by other participants. A distributed concurrency control guaranties the consistency of a distributed scene. The persistence is provided in a distributed way. A user can go on working despite the faults of other machines.

Keywords

Rapid Prototype Virtual World Manufacturing Product Concurrency Control Cooperative Interaction 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 1998

Authors and Affiliations

  • Christian Toinard
    • 1
  • Nicolas Chevassus
    • 2
  1. 1.CEDRIC, Centre d’Etudes et de Recherche en Informatique CNAMParis Cedex 03France
  2. 2.AEROSPATIALE - Centre Commun de RecherchesSuresnes CedexFrance

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