Discrete Ray-Casting

  • Ivan Salam
  • Philippe Nehlig
  • Eric Andres
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 1568)

Abstract

In this paper, we present a new method of discrete Ray-Casting, using parallel rays, having the property that each point of the scene belongs to one and only one ray. This study is based on the theory of arithmetic discrete geometry. The rays are modeled by Figueiredo-Reveillès’ discrete naive 3D lines that tile the space and that can be incrementally generated.

Keywords

Discrete Geometry Discrete Ray-Casting Volume Viewing Parallel Projection 

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Copyright information

© Springer-Verlag Berlin Heidelberg 1999

Authors and Affiliations

  • Ivan Salam
    • 1
  • Philippe Nehlig
    • 1
  • Eric Andres
    • 1
  1. 1.IRCOM-SIC, bât. SP2MIFuturoscope CedexFrance

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