Advertisement

Automatic Soccer Commentary and RoboCup

  • Hitoshi Matsubara
  • Ian Frank
  • Kumiko Tanaka-Ishii
  • Itsuki Noda
  • Hideyuki Nakashima
  • Kôiti Hasida
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 1604)

Abstract

This paper suggests that automated soccer commentary has a key role to play within the overall RoboCup initiative. Firstly, we identify soccer commentary as allowing and requiring investigation of a wide variety of research topics, many of which could not be addressed by the simple development of teams for the RoboCup leagues themselves. Secondly, we highlight a key task of soccer commentary: the expert analysis of a game. We suggest that this expert analysis task has the potential to make a significant impact on RoboCup challenges such as learning, teamwork, and opponent modeling. We illustrate our arguments by discussing the progress on soccer commentary systems to date, in particular reviewing our own system, Mike.

References

  1. [Andrè et al 88]_E. Andrè, G. Herzog, and T. Rist. On the simultaneous interpretation of real world image sequences and their natural language description: The system SOCCER. In Proc. of the 8th EGAI, pages 449–454, Munich, 1988.Google Scholar
  2. [Andrè et al 94]_E. Andrè, G. Herzog, and T. Rist. Multimedia presentation of interpreted visual data. In Proceedings of AAAI-94, Workshop on Integration of Natural Language and Vision Processing, pages 74–82, Seattle, WA, 1994.Google Scholar
  3. [Binsted 98]
    K. Binsted. Character design for soccer commentary. In Proc. of the Second International Workshop on RoboCup, pages 22–36, 1998.Google Scholar
  4. [Casti 97]
    John L. Casti. Would-be Worlds: how simulation is changing the frontiers of science. John Wiley and Sons, Inc, 1997.Google Scholar
  5. [Grice 75]
    H. P. Grice. Logic and conversation. In P. Cole and J. L. Morgan, editors, Syntax and Semantics: Speech Acts, volume 3, pages 41–58. Academic Press, 1975.Google Scholar
  6. [Jones 96]
    R. Jones. Quoted in Carlisle United fanzine, August 1996.Google Scholar
  7. [Kitano et al 97a]_H. Kitano, M. Asada, Y. Kuniyoshi, I. Noda, E. Osawa, and H. Matsubara. RoboCup: A challenge problem for AI. AI Magazine, pages 73–85, Spring 1997.Google Scholar
  8. [Kitano et al 97b]_H. Kitano, M. Tambe, P. Stone, M. Veloso, S. Coradeschi, E. Osawa, H. Matsubara, I. Noda, and M. Asada. The RoboCup synthetic agent challenge 97. In Proceedings of IJGAI-97, pages 24–29, Nagoya, Japan, 1997.Google Scholar
  9. [Neumann 89]
    B. Neumann. Natural language description of time-varying scenes. In D.L. Waltz, editor, Semantic Structures: Advances in Natural Language Processing, pages 167–207. Lawrence Erlbaum, 1989. ISBN 0-89859-817-6.Google Scholar
  10. [Noda et al 98]_I. Noda, H. Matsubara, K. Hiraki, and I. Frank. Soccer Server: a tool for research on multi-agent systems. Applied Atificial Intelligence, 12(2–3):233–251, 1998.CrossRefGoogle Scholar
  11. [Oishi & Sugihara 95]
    Y. Oishi and K. Sugihara. Topology-oriented divide-and-conquer algorithm for Voronoi diagrams. Graphical Models and Image Processing, 57(4):303–314, July 1995.CrossRefGoogle Scholar
  12. [Sof]
    Second Look soccer analysis software. The makers, SoftSport Inc., can be found on the Web at http://www.softsport.com/.
  13. [Taki et al 96]_T. Taki, J. Hasegawa, and T. Furukawa. Development of motion analysis system for quantitative evaluation of teamwork in soccer games. In Proc. of IGIP’96, 1996.Google Scholar
  14. [Tanaka-Ishii et al 98a]_K. Tanaka-Ishii, K. Hasida, and I. Noda. Reactive content selection in the generation of real-time soccer commentary. In Proceedings of GOLING-AGL’98, pages 1282–1288, Montreal, 1998.Google Scholar
  15. [Tanaka-Ishii et al 98b]_K. Tanaka-Ishii, I. Noda, I. Frank, H. Nakashima, K. Hasida, and H. Matsubara. MIKE: An automatic commentary system for soccer. In Proceedings of IGMAS-98, pages 285–292, 1998.Google Scholar

Copyright information

© Springer-Verlag Heidelberg Berlin 1999

Authors and Affiliations

  • Hitoshi Matsubara
    • 1
  • Ian Frank
    • 1
  • Kumiko Tanaka-Ishii
    • 1
  • Itsuki Noda
    • 1
  • Hideyuki Nakashima
    • 1
  • Kôiti Hasida
    • 1
  1. 1.Complex Games Lab, Language Learning LabElectrotechnical Laboratory (ETL)Tsukuba, IbarakiJapan

Personalised recommendations