Development of “High Presence” Video Communication System — Trial Experiment of the Next Generation Real-Time Remote Lecture —
We have been developing the Next Generation remote lecture system that real-time transmits “high presence” audio/visual images (that are, as real as it feels no distance or screen is ever existing), without having any disturbance in a long distance transmission. We figured out what functions are required to perform the real-time remote lectures with multi-interaction between an instructor and students. We also reconfirmed the technical difficulties by executing the remote debate trial experiments and the distributed cardiac surgery workshop trial experiments and evaluating them. This paper presents introduces the Next Generation remote lecture system, which is developed based on the results and analysis of our past experiments, and reports the results of our first trial for the real-time remote lecture. It also introduces our ongoing plan to further develop this system.
Unable to display preview. Download preview PDF.
- 2.M. Itou, H. Higaki, T. Komine, K. Nagaoka, “Comfortable Environment for Remote-Debaters-Display Effect on Remote-debaters-”, JSiSE, Transaction of Japanese Society for Information and Systems in Education Vol. 14 No. 3, August 1997Google Scholar
- 3.G. Hamada, K. Ebina, S. Matsumoto, T. Komine, R. Suzuki, F. Kubota, “Multimedia Distance Education Experiments in Japan-Tree site Debate Trial by MPEG2 over ATM system-”, 20th Annual Pacific Telecommunications Conference (PTC’ 98), 1998Google Scholar
- 4.T. Komine, G. Hamada, R. Suzuki, E. Tsang, F. Kubota, “GIBN Multimedia Network Experiments-ATM Satellite Communication Experiments between Japan and Canada-”, 20th Annual Pacific Telecommunications Conference (PTC’ 98), 1998Google Scholar
- 6.T. Komine, F. Kubota, S. Nakagawa, A. Amemiya, “Development of Japan Gigabit Network”, Joint IEEE ATM Workshop 2000 and 3rd International Conference on ATM (ICATM’ 2000)Google Scholar
- 7.Y. Tan, T. Nomura, H. Tamori and K. Koshiba, “Plug and Play Campus Digital Video Network with IEEE1394 and ATM”, International Conference on Computer Communication 99, 1999Google Scholar