Layered Reactive Planning in the IALP Team
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- Cisternino A., Simi M. (2000) Layered Reactive Planning in the IALP Team. In: Veloso M., Pagello E., Kitano H. (eds) RoboCup-99: Robot Soccer World Cup III. RoboCup 1999. Lecture Notes in Computer Science, vol 1856. Springer, Berlin, Heidelberg
The main ideas behind the implementation of the IALP RoboCup team are discussed: an agent architecture made of a hierarchy of behaviors, which can be combined to obtain different roles; a memory model which relies of the absolute positions of objects. The team is programmed using ECL, a Common Lisp implementation designed for being embeddable within C based applications. The research goal that we are pursuing with IALP is twofold: (1) we want to show the flexibility and effectiveness of our agent architecture in the RoboCup domain and (2) we want to test ECL in a real time application.
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