Layered Reactive Planning in the IALP Team

  • Antonio Cisternino
  • Maria Simi
Conference paper

DOI: 10.1007/3-540-45327-X_21

Part of the Lecture Notes in Computer Science book series (LNCS, volume 1856)
Cite this paper as:
Cisternino A., Simi M. (2000) Layered Reactive Planning in the IALP Team. In: Veloso M., Pagello E., Kitano H. (eds) RoboCup-99: Robot Soccer World Cup III. RoboCup 1999. Lecture Notes in Computer Science, vol 1856. Springer, Berlin, Heidelberg

Abstract

The main ideas behind the implementation of the IALP RoboCup team are discussed: an agent architecture made of a hierarchy of behaviors, which can be combined to obtain different roles; a memory model which relies of the absolute positions of objects. The team is programmed using ECL, a Common Lisp implementation designed for being embeddable within C based applications. The research goal that we are pursuing with IALP is twofold: (1) we want to show the flexibility and effectiveness of our agent architecture in the RoboCup domain and (2) we want to test ECL in a real time application.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Springer-Verlag Berlin Heidelberg 2000

Authors and Affiliations

  • Antonio Cisternino
    • 1
  • Maria Simi
    • 1
  1. 1.Dipartimento di InformaticaUniversità di PisaPisaItaly

Personalised recommendations