Layered Reactive Planning in the IALP Team

  • Antonio Cisternino
  • Maria Simi
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 1856)


The main ideas behind the implementation of the IALP RoboCup team are discussed: an agent architecture made of a hierarchy of behaviors, which can be combined to obtain different roles; a memory model which relies of the absolute positions of objects. The team is programmed using ECL, a Common Lisp implementation designed for being embeddable within C based applications. The research goal that we are pursuing with IALP is twofold: (1) we want to show the flexibility and effectiveness of our agent architecture in the RoboCup domain and (2) we want to test ECL in a real time application.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2000

Authors and Affiliations

  • Antonio Cisternino
    • 1
  • Maria Simi
    • 1
  1. 1.Dipartimento di InformaticaUniversità di PisaPisaItaly

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