The Dutch Team

  • Pieter Jonker
  • Will van Geest
  • Frans Groen
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2019)

Abstract

This paper describes the layered and modular hard- and software architecture of autonomously soccer playing robots used in The Dutch Team. The schemes of the hard and software architectures are presented and the software functional modules are described with their relations and interfaces. With this software architecture we attempted to merge the distributed computing aspect of real-world intelligent autonomous robots, with the client-server approach of the soccer simulator.

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Reference

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    Y. Fujita et. al. ‘A 10 GIPS SIMD Processor for PC based Real-Time Vision Applications, Architecture, Algorithm Implementation and Language Support’, Proc. of the IEEE int. Workshop on Computer Architectures for Machine Perception (CAMP'97), pp22–32, Cambridge, MA, USA, 1997Google Scholar
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    J. Lubbers, R.R. Spaans, E.P.M. Corten, F.C.A. Groen, ‘AIACS: A Robotic Soccer Team Using the Priority/Confidence Model’, in ‘Proceedings Xth Netherlands/Belgium conference on AI’, 19-19 November 1998, p. 127–135.Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2001

Authors and Affiliations

  • Pieter Jonker
    • 1
  • Will van Geest
    • 2
  • Frans Groen
    • 3
  1. 1.Applied Physics DepartmentDelft University of TechnologyUSA
  2. 2.Electrical Engineering DepartmentDelft University of TechnologyUSA
  3. 3.Computer Science DepartmentUniversity of AmsterdamUSA

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