Virtual space computer games with a floor sensor control — human centred approach in the design process

  • Jaana Leikas
  • Antti Väätänen
  • Veli-Pekka Räty
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2058)


Traditionally computer games are played with a keyboard and a mouse or a joystick. The playing relies mainly on visual and auditory senses. Tactile or haptic user interfaces and natural movements of the human being, e.g. running, are seldom utilised in computer games. The Lumetila project (Virtual Space — User Interfaces of the Future) aims at developing a ‘natural’ user interface in a computer game where the user uses his body movements to control the game. To create an immersive, captivating and highly usable game, the development will be carried out in the context and practice of Human- Centred Design approach, where the computer game is designed and evaluated with end-users in every step of the iterative design process.


Computer games floor sensors virtual space user interfaces human-centred design, usability 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2001

Authors and Affiliations

  • Jaana Leikas
    • 1
  • Antti Väätänen
    • 1
  • Veli-Pekka Räty
    • 1
  1. 1.VTT Information TechnologyTampereFinland

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