Virtual space computer games with a floor sensor control — human centred approach in the design process
Traditionally computer games are played with a keyboard and a mouse or a joystick. The playing relies mainly on visual and auditory senses. Tactile or haptic user interfaces and natural movements of the human being, e.g. running, are seldom utilised in computer games. The Lumetila project (Virtual Space — User Interfaces of the Future) aims at developing a ‘natural’ user interface in a computer game where the user uses his body movements to control the game. To create an immersive, captivating and highly usable game, the development will be carried out in the context and practice of Human- Centred Design approach, where the computer game is designed and evaluated with end-users in every step of the iterative design process.
KeywordsComputer games floor sensors virtual space user interfaces human-centred design, usability
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