Surface Skeletons Detected on the D6 Distance Transform

  • Gabriella Sanniti di Baja
  • Stina Svensson
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 1876)

Abstract

We present an algorithm for extracting the surface skeleton of a 3D object from its D 6 distance transform. The skeletal voxels are directly detected and marked on the distance transform within a small number of inspections, independent of object thickness. This makes the algorithm preferable with respect to algorithms based on iterative application of topology preserving removal operations, when working with thick objects. The set of skeletal voxels is centred within the object, symmetric, and topologically correct. It is at most 2-voxel wide (except for some cases of surface intersections) and includes all centres of maximal D6 balls, which makes skeletonization reversible. Reduction to a unit wide surface skeleton can be obtained by suitable post-processing.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2000

Authors and Affiliations

  • Gabriella Sanniti di Baja
    • 1
  • Stina Svensson
    • 2
  1. 1.Istituto di CiberneticaItalian National Research CouncilArco FeliceItaly
  2. 2.Centre for Image AnalysisSwedish University of Agricultural SciencesUppsalaSweden

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