Advertisement

Beyond the Control Room: Mobile Devices for Spatially Distributed Interaction on Industrial Process Plants

  • Jörn Nilsson
  • Tomas Sokoler
  • Thomas Binder
  • Nina Wetcke
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 1927)

Abstract

The industrial control room has been a strong shaping image for design of information technology at process plants and even for information and control systems in other areas. Based on recent studies of the work of process operators and on ethnographically inspired fieldwork this paper question the relevance of control room type interfaces. The paper suggests new types of mobile interfaces, which enables the operators to configure and apply individual temporary views of the plant, originating in the problem focus of the operator. To explore the relevance of such new interfaces a number of design concepts are suggested. The design of a particular device: The Pucketizer (Personal Bucket Organizer) has been developed in close collaboration with process operators at a wastewater treatment plant. The paper concludes that mobile interfaces for spatially distributed interaction such as the Pucketizer seem to have generic qualities reaching beyond the immediate context at process plants.

Keywords

Mobile Device Augmentable Reality Process Operator Physical Object Control Room 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Bainbridge L. The Process Controller. In ei]Singleton W T (ed.) The Analysis of Practical Skills. MPT Press Ltd, Edinburgh 1978.Google Scholar
  2. 2.
    Barrett, R., and Maglio P. P. Informative Things: How to attach information to the real world. Proceedings of UIST’98, ACM Symposium on User Interface Software and Technology, pp. 81–88, October 1998.Google Scholar
  3. 3.
    Binder, T. Setting the Stage for Improvised Video Scenarios. Proceedings of CHI’99, Pittsburgh, 1999.Google Scholar
  4. 4.
    Crossman E. R. F. W. Automation and Skill. In ed]Edwards Elwyn & ei]Lees Frank P (eds.) The Human Operator in Process Control. Taylor & Francis Ltd, London 1974.Google Scholar
  5. 5.
    Greenbaum. Joan and Morten Kyng (eds.) Design; Design at work: co-operative design of computer systems, Hillsdale, N.J. Lawrence Erlbaum Associates Inc. Publishers.Google Scholar
  6. 6.
    Ishii, H. and Ullmer, B. Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms. Proceedings of CHI’97, pp. 234–241.Google Scholar
  7. 7.
    Lange, B. M., Jones, M. A. and Meyers, J. L. Insight Lab: An Immersive Team Environment Linking Paper, Displays and Data. Proceedings of CHI’98, pp. 550–557.Google Scholar
  8. 8.
    Ljungstrand P., and Holmquist L. E. WebStickers: Using Physical Objects as WWW Bookmarks. Proceedings of CHI’99.Google Scholar
  9. 9.
    Perby M. The Art of Mastering a Process — on the Management of Working Skills (in Swedish). Gidlunds forlag, Smedjebacken 1995.Google Scholar
  10. 10.
    Rekimoto, J. Pick-and-Drop: A Direct Manipulation Technique for Multiple Computer Environments. Proceedings of UIST’97, ACM Symposium on User Interface Software and Technology, pp. 31–39, October 1997.Google Scholar
  11. 11.
    Rekimoto, J., Ayatsuka, Y. and Hayashi, K. Augment-able Reality: Situated Communication through Physical and Digital Spaces. Proceedings of ISWC’98, 2nd. International Symposium on Wearable Computers, 19-20 October, 1998, Pittsburgh, Pennsylvania.Google Scholar
  12. 12.
    Want, R., Fishkin, K. P., Gujar, A., and Harrison B. L. Bridging Physical and Virtual Worlds with Electronic Tags. Proceedings of CHI’99, pp. 370–377.Google Scholar
  13. 13.
    Weiser, M. The Computer for the 21st Century. Scientific American, 265 (3), 1991, pp. 94–104.CrossRefGoogle Scholar
  14. 14.
    Wellner, P., Mackay, W., and Gold, R. Computer Augmented Environments: Back to the Real World. Commun. ACM, Vol. 36, No. 7, July 1993.Google Scholar
  15. 15.
    Winograd, T. and Guimbretiere, F. Visual Instruments for an Interactive Mural. Proceedings of CHI’99, Extended Abstracts, pp. 378–385.Google Scholar
  16. 16.
    Zuboff S. In the Age of the Smart Machine-the Future of Work and Power. Heinemann Professional Publishing, Oxford 1988.Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2000

Authors and Affiliations

  • Jörn Nilsson
    • 1
  • Tomas Sokoler
    • 1
  • Thomas Binder
    • 1
  • Nina Wetcke
    • 1
  1. 1.Space & Virtuality StudioInteractive Institute Beijerskajen 8MalmoeSweden

Personalised recommendations