On Computing and Drawing Maxmin-Height Covering Triangulation

  • Binhai Zhu
  • Xiaotie Deng
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 1547)

Abstract

Given a simple polygon P, a covering triangulation is another triangulation over the vertices of P and some inner Steiner points (see Fig 1 for a covering triangulation generated by our heuristic). In other words, when computing a covering triangulation one is only allowed to add Steiner points in the interior of P. This problem is originally from mesh smoothing: one is not happy with the mesh over a specific region (say P) and would like to re-triangulate that region. Certainly, adding Steiner points on the boundary of P would destroy the neighboring part of P and would result in further changes of the mesh.

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Copyright information

© Springer-Verlag Berlin Heidelberg 1998

Authors and Affiliations

  • Binhai Zhu
    • 1
  • Xiaotie Deng
    • 1
  1. 1.Dept. of Computer ScienceCity University of Hong KongKowloonHong Kong SARChina

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