A Parallel Rendering Algorithm Based on Hierarchical Radiosity

  • Miguel Caballer
  • David Guerrero
  • Vicente Hernández
  • Jose E. Román
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2565)

Abstract

The radiosity method is a well-known global illumination algorithm for rendering scenes which produces highly realistic images. However, it is a computationally expensive method. In order to reduce the response time required for rendering a scene, a parallel version of a hierarchical radiosity algorithm has been developed, which takes profit of both shared and distributed memory architectures. The parallel code is used in an electronic commerce application and, therefore, the main focus is on achieving the fastest response rather than being able to render large scenes.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Miguel Caballer
    • 1
  • David Guerrero
    • 1
  • Vicente Hernández
    • 1
  • Jose E. Román
    • 1
  1. 1.Departamento de Sistemas Informáticos y ComputaciónUniversidad Politécnica de ValenciaValenciaSpain

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