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Massive Multi-Agent Simulation in 3D

  • Masaru Aoyagi
  • Akira Namatame
Part of the Advances in Soft Computing book series (AINSC, volume 29)

Abstract

In this paper, we discuss our challenge on how to give the creatures and ability to follow spatial restriction while keeping the complexity low enough to still allow for real-time simulation of the herd. Our methodologies extend the pioneering work by Reynolds’ flocking algorithm. We extend how the herd can move in natural-looking paths. Also, we show like the creatures to travel smoothly in 3D space with speed regulation in curve.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2005

Authors and Affiliations

  • Masaru Aoyagi
    • 1
  • Akira Namatame
    • 1
  1. 1.National Defense AcademyJapan

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