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Communication in Multi-player Role Playing Games – The Effect of Medium

  • Anders Tychsen
  • Jonas Heide Smith
  • Michael Hitchens
  • Susana Tosca
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4326)

Abstract

The Pen-and-Paper role-playing game is a successful example of collaborative interactive narrative. Meanwhile, computer-based role-playing games, while structurally similar, offer quite different narrative experiences. Here results are presented of an experimental study of role-playing gamers in Pen-and-Paper and computer-supported settings. Communication patterns are shown to vary significantly on measures such as the share of in-character statements and the share of dramatically motivated statements. These results are discussed in the light of differences between the two gaming forms and finally some design implications are discussed.

Keywords

Role-playing games communication computer-mediated communication narrative player behaviour 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Anders Tychsen
    • 1
  • Jonas Heide Smith
    • 2
  • Michael Hitchens
    • 1
  • Susana Tosca
    • 2
  1. 1.Interactive Systems and Virtual Reality Research GroupMacquarie UniversitySydneyAustralia
  2. 2.Center for Computer Games ResearchIT University of CopenhagenDenmark

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