Towards Accessible Authoring Tools for Interactive Storytelling

  • Ulrike Spierling
  • Sebastian A. Weiß
  • Wolfgang Müller
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4326)


This contribution presents and discusses Scenejo as an experimental platform for Interactive Digital Storytelling, focusing on the authoring process as initial viewpoint for its development. Special emphasis is on the construction of conversational threads for virtual actors using pattern matching, employing transition graph representations as the main interface for authoring. In the conclusion, the opportunities and challenges of graph structures are discussed.


Interactive digital storytelling authoring transition graph conversational storytelling visualization of dialogues 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    ALICE. Homepage of the A.L.I.C.E. Artificial Intelligence Foundation (Last accessed: July 31, 2006), Online:
  2. 2.
    ALICE. News Archive of the A.L.I.C.E. Artificial Intelligence Foundation. (Last accessed: July 31, 2006), Online:
  3. 3.
    André, E., Rist, T.: Presenting through performing: On the use of multiple animated characters in knowledge-based presentation systems. In: Proceedings of IUI 2000, pp. 1–8. ACM Press, New York (2000)CrossRefGoogle Scholar
  4. 4.
    Di Battista, G., Eades, P., Tamassia, R., Tollis, I.G.: Graph Drawing: Algorithms for the Visualization of Graphs. Pearsons Pub. (1998)Google Scholar
  5. 5.
    Furnas, G.: Generalized Fisheye Views. In: Proc. CHI 1986, pp. 16–23 (1986)Google Scholar
  6. 6.
    Gebhard, P., Klipp, M., Klesen, M., Rist, T.: Authoring scenes for adaptive, interactive performances. In: Proceedings of the Second International Joint Conference on Autonomous Agents and Multi-Agent Systems, Melbourne, Australia, ACM Press, New York (2003)Google Scholar
  7. 7.
    Iurgel, I.: From another point of view: Art-E-fact. In: Proceedings of Technologies for Interactive Storytelling and Entertainment, Darmstadt, pp. 26–35 (2004)Google Scholar
  8. 8.
    Iurgel, I.: Cyranus – An Authoring Tool for Interactive Edutainment Applications. In: Proceedings of Edutainment 2006, International Conference on E-learning and Games, Zhejiang, China (2006)Google Scholar
  9. 9.
    Klemmer, S.R., et al.: SUEDE: A Wizard of Oz Prototyping Tool for Speech User Interfaces. In: Proceedings of UIST (2000)Google Scholar
  10. 10.
    Mateas, M., Stern, A.: Procedural Authorship: A Case-Study Of the Interactive Drama Façade. In: Proceedings of Digital Arts and Culture (DAC), Copenhagen (2005)Google Scholar
  11. 11.
    Mateas, M., Stern, A.: A Behavior Language: Joint Action and Behavioral Idioms. In: Prendinger, H., Ishizuka, M. (eds.) Life-like Characters. Tools, Affective Functions and Applications, Springer, Heidelberg (2004)Google Scholar
  12. 12.
    Müller, W., Spierling, U., Weiß, S.: Synchronizing Natural Language Conversation Between Users And Multiple Agents In Interactive Storytelling Applications. In: Proceedings TESI 2005, Maastricht, The Netherlands (2005)Google Scholar
  13. 13.
    Spierling, U., Iurgel, I.: Just Talking About Art – Creating Virtual Storytelling Experiences in Mixed Reality. In: Virtual Storytelling, Proceedings ICVS 2003, Springer, Heidelberg (2003)Google Scholar
  14. 14.
    Spierling, U.: Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach. In: Proceedings of Digital Games Research Association’s 2nd International Conference Changing Views: Worlds in Play, Vancouver (2005)Google Scholar
  15. 15.
    Storey, M.-A.D., Müller, H.A., Wong, K.: Manipulating and Documenting Software Structures using SHriMP Views. In: Proceedings of the 1995 International Conference on Software Maintenance ICSM 1995, Opio (Nice), France, October 16-20 (1995)Google Scholar
  16. 16.
    Struck, H.G.: Telling Stories Knowing Nothing: Tackling the Lack of Common Sense Knowledge in Story Generation Systems. In: Proceedings of Third International Conference on Virtual Storytelling, Using Virtual Reality Technologies for Storytelling, Strasbourg, France, pp. 189–198 (2005)Google Scholar
  17. 17.
    Sugiyama, K., Tagawa, S., Toda, M.: Methods for Visual Understanding of Hierarchical Systems. IEEE Trans. Systems, Man, and Cybernetics 21(2), 109–125 (1981)CrossRefMathSciNetGoogle Scholar
  18. 18.
    Weiß, S., Müller, W., Spierling, U., Steimle, F.: Scenejo – An Interactive Storytelling Platform. In: Proceedings of Third International Conference on Virtual Storytelling, Using Virtual Reality Technologies for Storytelling, Strasbourg, France, pp. 77–80 (2005)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Ulrike Spierling
    • 1
  • Sebastian A. Weiß
    • 2
  • Wolfgang Müller
    • 2
  1. 1.FH ErfurtUniversity of Applied SciencesErfurtGermany
  2. 2.PH WeingartenUniversity of EducationWeingartenGermany

Personalised recommendations