Affordance-Based Design of Physical Interfaces for Ubiquitous Environments

Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4239)


Physical interfaces have been proposed as a way to realize natural interactions with ubiquitous computing environments. The successful design of such interfaces requires design approaches that integrate aspects of our world which are usually treated separately in traditional system development approaches. This paper describes a design approach based on Gibson concept of affordance. We demonstrate an experimental method for studying object affordance and show how it can be applied to the design of a concrete physical interface artefact.


Mobile Phone Tangible User Interface Physical Interface Soft Texture Ubiquitous Environment 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  1. 1.Computing DepartmentLancaster UniversityLancasterUK

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