OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera

  • Toshiki Sato
  • Kentaro Fukuchi
  • Hideki Koike
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4161)

Abstract

This paper describes a novel interaction technique that recognizes a finger flicking gesture for power adjustment input for a sports game, such as golf swing or hitting. Our system measures speed of the finger motion and direction of the gesture by using a high-speed camera and a high frame rate image processing technique. By using this system, users can adjust power and angle intuitively. We developed a 3D golf game using this interaction technique to provide an intuitive golf swing input.

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References

  1. 1.
    Gokturk, M., Sibert, J.L.: An Analysis of the Index Finger as a Pointing Device. In: ACM CHI 1999 Conference Companion (May 1999)Google Scholar
  2. 2.
    Oka, K., Sato, Y., Koike, H.: Real-time Tracking of Multiple Fingertips and Gesture Recognition for Augmented Desk Interface Systems. In: Proc. of 2002 IEEE International Conference on Automatic Face and Gesture Recognition (FG 2002) (May 2002)Google Scholar

Copyright information

© IFIP International Federation for Information Processing 2006

Authors and Affiliations

  • Toshiki Sato
    • 1
  • Kentaro Fukuchi
    • 1
  • Hideki Koike
    • 1
  1. 1.Graduate School of Information SystemsThe University of Electro-Communications Choufu-shiTokyoJapan

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