Kansei Mediated Entertainment

  • Ben Salem
  • Matthias Rauterberg
  • Ryohei Nakatsu
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4161)


We present an extension of Kansei mediated communication in the field of entertainment. We propose to do so by implementing Cultural Computing concept and enriching it with Kansei Mediated Interaction. We present some inspiration for our approach in terms of culture and then discuss them. We relate our work to the Western and to the Eastern world. Thus we use cultural examples from England, France, Japan and China. Finally, we propose as a new direction for HCI, cultural computing with its related paradigm we call Kansei Mediated Interaction. Finally we propose Kansei Mediated Entertainment as a direction merging of Kansei and entertainment.


cultural computing Kansei mediation unconscious entertainment 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. Bartneck, C., Reichenbach, J.: Subtle emotional expressions of synthetic characters. International Journal of Human-Computer Studies 62(2), 179–192 (2005)CrossRefGoogle Scholar
  2. Cavazza, M., Hartley, S., Lugrin, J.L., Libardi, P., Le Bras, M.: New Behavioural Approaches for Virtual Environments. In: Rauterberg, M. (ed.) ICEC 2004. LNCS, vol. 3166, pp. 23–31. Springer, Heidelberg (2004)CrossRefGoogle Scholar
  3. CCP: Cultural Computing Program (2004),
  4. FOGSCREEN (2006),
  5. HELIO, Display (2006),
  6. Heiling, M.: Sensorama Simulator, US Patent 3,050,870 (1962)Google Scholar
  7. Kant, I.: Beantwortung der Frage: Was ist Aufklärung? Berlinische Monatschrift 2, 481–494 (1784)Google Scholar
  8. Lough, G.C.: Alice in Wonderland and cognitive development: teaching with examples. Journal of Adolescence 6(4), 305–315 (1983)CrossRefGoogle Scholar
  9. Nakatsu, R., Rauterberg, M., Vorderer, P.: A new framework for entertainment computing: from passive to active experience. In: Kishino, F., Kitamura, Y., Kato, H., Nagata, N. (eds.) ICEC 2005. LNCS, vol. 3711, pp. 1–12. Springer, Heidelberg (2005)CrossRefGoogle Scholar
  10. Nakatsu, R., Rauterberg, M., Salem, B.: Forms and theories of communication: from multimedia to Kansei mediation. Multimedia Systems 11(3), 304–312 (2006)CrossRefGoogle Scholar
  11. Nisbett, R.E., Peng, K., Choi, I., Norenzayan, A.: Culture and Systems of thought: holistic versus analytic cognition. Psychological Review 108(2), 291–310 (2001)CrossRefGoogle Scholar
  12. Pierce, J.S., Pausch, R., Sturgill, C.B., Christiansen, K.D.: Designing a successful HMD-based experience. Presence 8(4), 469–473 (1999)CrossRefGoogle Scholar
  13. Rauterberg, M.: Positive effects of entertainment technology on human behaviour. In: Jacquart, R. (ed.) Building the Information Society, IFIP, pp. 51–58. Kluwer Academic Press, Dordrecht (2004)CrossRefGoogle Scholar
  14. Rauterberg, M.: From Personal to Cultural Computing: how to assess a cultural experience. In: Proceedings of the 4th Usability Day, Applied University Vorarlberg, Dornbirn, Austria, June 9, 2006. Pabst Science Publisher (in press, 2006)Google Scholar
  15. Salem, B.: Commedia Virtuale: from theatre to avatars. Digital Creativity 16(3), 129–139 (2005)CrossRefGoogle Scholar
  16. Salem, B., Rauterberg, M.: Aesthetics as a key dimension for designing ubiquitous entertainment systems. In: Minoh, M., Tosa, N. (eds.) The 2nd International Workshop on Ubiquitous Home—ubiquitous society and entertainment, NICT Keihanna and Kyoto, pp. 85–94 (2005a)Google Scholar
  17. Salem, B., Rauterberg, M.: Power, Death and Love: a trilogy for entertainment. In: Kishino, F., Kitamura, Y., Kato, H., Nagata, N. (eds.) ICEC 2005. LNCS, vol. 3711, pp. 279–290. Springer, Heidelberg (2005b)CrossRefGoogle Scholar
  18. Tosa, N., Matsuoka, S., Ellis, B., Ueda, H., Nakatsu, R.: Cultural Computing with context-aware application: ZENetic Computer. In: Kishino, F., Kitamura, Y., Kato, H., Nagata, N. (eds.) ICEC 2005. LNCS, vol. 3711, pp. 13–23. Springer, Heidelberg (2005)CrossRefGoogle Scholar
  19. The ox herding pictures were taken from the following websites: Fig 3, Fig 4, Fig 5, Fig 6, Fig 10: The Alice in wonderland and the Petit Prince pictures were taken from Wikipedia

Copyright information

© IFIP International Federation for Information Processing 2006

Authors and Affiliations

  • Ben Salem
    • 1
  • Matthias Rauterberg
    • 2
  • Ryohei Nakatsu
    • 1
  1. 1.School of Science and TechnologyKwansei Gakuin UniversitySandaJapan
  2. 2.Department of Industrial DesignEindhoven University of TechnologyEindhovenThe Netherlands

Personalised recommendations