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Kansei Mediated Entertainment

  • Ben Salem
  • Matthias Rauterberg
  • Ryohei Nakatsu
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4161)

Abstract

We present an extension of Kansei mediated communication in the field of entertainment. We propose to do so by implementing Cultural Computing concept and enriching it with Kansei Mediated Interaction. We present some inspiration for our approach in terms of culture and then discuss them. We relate our work to the Western and to the Eastern world. Thus we use cultural examples from England, France, Japan and China. Finally, we propose as a new direction for HCI, cultural computing with its related paradigm we call Kansei Mediated Interaction. Finally we propose Kansei Mediated Entertainment as a direction merging of Kansei and entertainment.

Keywords

cultural computing Kansei mediation unconscious entertainment 

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Copyright information

© IFIP International Federation for Information Processing 2006

Authors and Affiliations

  • Ben Salem
    • 1
  • Matthias Rauterberg
    • 2
  • Ryohei Nakatsu
    • 1
  1. 1.School of Science and TechnologyKwansei Gakuin UniversitySandaJapan
  2. 2.Department of Industrial DesignEindhoven University of TechnologyEindhovenThe Netherlands

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