Access Invaders: Developing a Universally Accessible Action Game

  • Dimitris Grammenos
  • Anthony Savidis
  • Yannis Georgalis
  • Constantine Stephanidis
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4061)


This paper depicts the notion of Universally Accessible Games and presents the development of a related action game entitled Access Invaders. The design of the game’s user interface which accommodates concurrently the needs of people with diverse abilities is described, along with the approach followed to adapt the game logic and content to achieve accessibility. In this context, the concept of Parallel Game Universes is introduced and suggested as a solution for the creation of multiplayer universally accessible action games.


Computer Game Action Game Screen Reader Accessibility Guideline Game Element 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Dimitris Grammenos
    • 1
  • Anthony Savidis
    • 1
  • Yannis Georgalis
    • 1
  • Constantine Stephanidis
    • 1
    • 2
  1. 1.Institute of Computer Science (ICS), Human-Computer Interaction LaboratoryFoundation for Research and Technology – Hellas (FORTH)Heraklion, CreteGreece
  2. 2.Department of Computer ScienceUniversity of Crete 

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