A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace

  • Lionel Dominjon
  • Anatole Lécuyer
  • Jean-Marie Burkhardt
  • Simon Richir
Conference paper

DOI: 10.1007/11784203_25

Part of the Lecture Notes in Computer Science book series (LNCS, volume 4035)
Cite this paper as:
Dominjon L., Lécuyer A., Burkhardt JM., Richir S. (2006) A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace. In: Nishita T., Peng Q., Seidel HP. (eds) Advances in Computer Graphics. Lecture Notes in Computer Science, vol 4035. Springer, Berlin, Heidelberg

Abstract

This paper describes an experiment that was conducted to evaluate three interaction techniques aiming at interacting with large virtual environments using haptic devices with limited workspace: the Scaling technique, the Clutching technique, and the Bubble technique. Participants were asked to paint a virtual model as fast and as precisely as possible inside a CAVE, using a “desktop” haptic device. The results showed that the Bubble technique enabled both the quickest and the most precise paintings. It was also the most appreciated technique.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Lionel Dominjon
    • 1
  • Anatole Lécuyer
    • 2
  • Jean-Marie Burkhardt
    • 3
  • Simon Richir
    • 1
  1. 1.P & I Laboratory, ENSAM AngersFrance
  2. 2.SIAMES Project, INRIA/IRISAFrance
  3. 3.EIFFEL ProjectUniversity of Paris 5/INRIAFrance

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