Persuasive Design: Fringes and Foundations

  • Johan Redström
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3962)


To understand what it means to design ‘persuasive technology’, one probably needs to understand it in relation to design in general. Using examples from a variety of areas of design discourse, the first part of the paper presents the idea that design is inherently persuasive. Following a discussion of what this might imply to the identification of ‘persuasive design’ as an emerging research area, the idea of objects as persuasive arguments in material form is presented. Suggesting that this notion could be used as basis for working with persuasion in design, the paper finally presents a practical example of how this might work in a design research project.


Material Form Technical Object Persuasive Argument Persuasive Technology Design Discourse 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Johan Redström
    • 1
  1. 1.Design Studio, Interactive Institute and Center for Design ResearchRoyal Academy of Fine Arts, School of ArchitectureCopenhagenDenmark

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