Patch-Based Texture Edges and Segmentation
Conference paper
Abstract
A novel technique for extracting texture edges is introduced. It is based on the combination of two ideas: the patch-based approach, and non-parametric tests of distributions.
Our method can reliably detect texture edges using only local information. Therefore, it can be computed as a preprocessing step prior to segmentation, and can be very easily combined with parametric deformable models. These models furnish our system with smooth boundaries and globally salient structures.
Keywords
Deformable Model Active Contour Model Texture Synthesis Texture Segmentation Free Form Deformation
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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