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Application of 4-Point Subdivision to Generate In-Between Frames in Skeletal Animation

  • Fan Zhou
  • Xiaonan Luo
  • Hao Huang
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3942)

Abstract

Regarding the modeling aspects of computer animation, the skeletal animation is a newfangled modeling technology to assist in single-mesh model animation. There are two aspects of advancement proposed in this paper. First, we construct a novel vertical data structure (Modified Body-Tree) to describe the skeletal models in animation. Second, instead of normal methods such as linear interpolation and higher-order spline interpolation to generate in-between frame, we proposes an adaptive and high-performance algorithm based on 4-Point subdivision scheme to generate in-between frame in the skeletal animation. By this advanced algorithm, a smoother skeletal animation with blander vision effect is achieved.

Keywords

skeletal animation in-between frame 4-Point subdivision Modified Body-Tree space displacement 

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References

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    Fan, Z., Xiaonan, L., Peng, C.: Application of 4-Point Subdivision to Skeletal Animation. Journal of Information and Computational Science 1:1, 163–167 (2004)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Fan Zhou
    • 1
  • Xiaonan Luo
    • 1
  • Hao Huang
    • 1
  1. 1.Computer Application InstituteSun Yat-sen UniversityGuangzhouChina

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