Traveling in Digital Archive World: Sightseeing Metaphor Framework for Enhancing User Experiences in Digital Libraries

  • Taro Tezuka
  • Katsumi Tanaka
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3815)

Abstract

Digital libraries are currently growing rapidly in number and size, covering various fields. However, despite the great deal of intellectual effort and large budgets necessary for their construction, digital libraries are often limited to use by specialists. We describe a framework that will attract more users to digital libraries through enhancing the presentation layers. We propose the guiding principle to such enhancement, the Sightseeing Metaphor Framework (SF), which is a structure based on user activities during sightseeing. We exemplify it in a Web-based regional information presentation system. The evaluation we did for an elementary school classroom revealed that the system created a better impression on the students compared to an existing presentation scheme.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Kasaba, H.: Construction and Management of Digital Archives - from Museum to Regional Development, Suiyousha (2004) (in Japanese)Google Scholar
  2. 2.
    Costabile, M., Esposito, F., Semeraro, G., Fanizzi, N.: An Adaptive Visual Environment for Digital Libraries. International Journal on Digital Libraries 2(2-3), 124–143 (1999)CrossRefGoogle Scholar
  3. 3.
    Bergman, L.D., Shoudt, J., Castelli, V., Li, C., Knapp, L.: Drag-and-Drop Multimedia: An Interface Framework for Digital Libraries. International Journal on Digital Libraries 2(2-3), 178–189 (1999)CrossRefGoogle Scholar
  4. 4.
    Stephanidis, C., Akoumianakis, D., Paramythis, A., Nikolaou, C.: User interaction in digital libraries: coping with diversity through adaptation. International Journal on Digital Libraries 3(2), 185–205 (2000)CrossRefGoogle Scholar
  5. 5.
    Rauterberg, M., Hof, M.: Metaphor Engineering: a Participatory Approach. In: Schuler, W., Hannemann, J., Streitz, N. (eds.) Designing User Interfaces for Hypermedia, pp. 58–67 (1995)Google Scholar
  6. 6.
    Lakoff, G.: Woman, Fire, and Dangerous Things: What Categories Reveal about the Mind. University of Chicago Press, Chicago (1987)Google Scholar
  7. 7.
    Baird, P., Percival, M.: Glasgow Online: Database Development using Apple’s HyperCard. In: McAleese, R. (ed.) Hypertext: Theory Into Practice. Ablex Publishing Corporation, New Jersey (1989)Google Scholar
  8. 8.
    Stathis, K., Sergot, M.J.: Games as a metaphor for interactive systems. In: Sasse, M.A., Cunningham, R.J., Winder, R.L. (eds.) People and Computers XI (Proceedings of the HCI 1996). BCS Conference Series, pp. 19–33. Springer, Heidelberg (1996)Google Scholar
  9. 9.
    Zettsu, K., Kidawara, Y., Tanaka, K.: Discovering Aspects of Web Pages from Their Referential Contexts in the Web. In: Proceedings of the 9th International Conference on Database Systems for Advanced Applications (DASFAA 2004), Jeju, Korea, pp. 618–629 (2004)Google Scholar
  10. 10.
    Ransom, S., Wu, X., Schmidt, H.: Disorientation and Cognitive Overhead in Hypertext Systems. International Journal on Artificial Intelligence Tools 6(2), 227–253 (1997)CrossRefGoogle Scholar
  11. 11.
    Balasubramanian, V.: State of the Art Review on Hypermedia Issues and Applications. In: Workshop on Information Technologies and Systems (1993)Google Scholar
  12. 12.
    Hammond, N., Allinson, L.: The travel metaphor as design principle and training aid for navigating around complex systems. In: Diaper, D., Winder, R. (eds.) People and Computers III (Proceedings of the Third Conference of the British Computer Society Human-Interaction), pp. 75–90 (1988)Google Scholar
  13. 13.
    Shum, S.: Real and Virtual Spaces: Mapping from Spatial Cognition to Hypertext. In: Proceedings of the Workshop on Spatial User Interface Metaphors in Hypermedia Systems, Edinburgh, Scotland (1994)Google Scholar
  14. 14.
    McKnight, C., Dillon, A., Richardson, J.: Space – the Final Chapter or Why Physical Representations Are Not Semantic Intentions. In: McKnight, C., Dillon, A., Richardson, J. (eds.) Hypertext: A Psychological Perspective, Ellis Horwood, New York (1993)Google Scholar
  15. 15.
    Zorich, D.M.: Beyond bitslag: Integrating museum resources on the internet. In: Jones-Garmil, K. (ed.) The Wired Museum: Emerging Technology and Changing Paradigms, pp. 171–201. American Association of Museums (1997)Google Scholar
  16. 16.
    Davies, R., Jefsioutine, M.: 3-D or not 3-D? Putting theory into practice in a virtual gallery of contemporary jewellery. Exchange Online: Research Papers in Art, Media and Design (1) (2000)Google Scholar
  17. 17.
    Tezuka, T., Tanaka, K.: Landmark Extraction: a Web Mining Approach. In: Cohn, A.G., Mark, D.M. (eds.) COSIT 2005. LNCS, vol. 3693, pp. 379–396. Springer, Heidelberg (2005)CrossRefGoogle Scholar
  18. 18.
  19. 19.
    Zenrin Co.,Ltd., http://www.zenrin.co.jp/

Copyright information

© Springer-Verlag Berlin Heidelberg 2005

Authors and Affiliations

  • Taro Tezuka
    • 1
  • Katsumi Tanaka
    • 1
  1. 1.Graduate School of InformaticsKyoto University 

Personalised recommendations