Perception of Wearable Computers for Everyday Life by the General Public: Impact of Culture and Gender on Technology

  • Sébastien Duval
  • Hiromichi Hashizume
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3824)


This paper examines the perception of wearable computers for everyday life by the general public, in order to foster the adoption of this technology. We present a social study that focuses on sensors, actuators, autonomy, uses, and privacy. Carried out in 2005, it considers gender and cultural disparities in two dissimilar groups: French (115 males, 59 females) and Japanese (61 males, 54 females) citizens. Acknowledging that exposition to wearables can alter perception about them, we designed a garment-shaped prototype to check our results, estimate shifts of perception, and define guidelines for equipment and services. We describe our prototype, and future experiments dealing with face-to-face contacts, community awareness, and relaxing environments.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Bodine, K., Gemperle, F.: Effects of functionality on perceived comfort of wearables. In: International Symposium on Wearable Computers, pp. 57–61 (2003)Google Scholar
  2. 2.
    Borovoy, R., Martin, F., Vemuri, S., Resnick, M., Silverman, B., Hancock, C.: Meme tags and community mirrors: moving from conferences to collaboration. In: Computer Supported Cooperative Work, pp. 159–168 (1998)Google Scholar
  3. 3.
    Duval, S., Hashizume, H.: Acceptance and Expectations for Cyberclothes by the General Public in France. In: Virtual Reality International Conference, pp. 187–190 (2005)Google Scholar
  4. 4.
    Duval, S., Hashizume, H.: Cyberclothes: personal media in everyday life. In: International Conference on Active Media Technology, pp. 44–47 (2005)Google Scholar
  5. 5.
    Duval, S., Hashizume, H.: Facilitating Face-to-Face First Contacts with Cyberclothes. In: Virtual Reality Society of Japan Annual Conference, pp. 87–90 (2004)Google Scholar
  6. 6.
    Falk, J., Bjork, S.: The BubbleBadge: a wearable public display. In: Computer-Human Interaction, pp. 318–319 (1999)Google Scholar
  7. 7.
    Gemperle, F., Kasabach, C., Stivoric, J., Bauer, M., Martin, R.: Design for Wearability. In: International Symposium on Wearable Computers, pp. 116–122 (1998)Google Scholar
  8. 8.
    Knight, J., Baber, C., Schwirtz, A., Bristow, H.: The comfort assessment of wearable computers. In: International Symposium on Wearable Computers, pp. 65–72 (2002)Google Scholar
  9. 9.
    Lind, E., Eisler, R., Jayaraman, S., Mckee, T.: A sensate liner for personnel monitoring applications. In: International Symposium on Wearable Computers, pp. 98–105 (1997)Google Scholar
  10. 10.
    Miner, C., Chan, D., Campbell, C.: Digital jewelry: wearable technology for everyday life. In: Computer-Human Interaction, pp. 45–46 (2001)Google Scholar
  11. 11.
    Palen, L., Salzman, M., Youngs, E.: Discovery and integration of mobile communications in everyday life. Personal and Ubiquitous Computing 5, 109–122 (2001)CrossRefGoogle Scholar
  12. 12.
    Picard, R., Scheirer, J.: The galvactivator: a glove that senses and communicates skin conductivity. In: International Conference on Human-Computer Interaction (2001)Google Scholar
  13. 13.
    Rantanen, J., Alfthan, N., Impio, J., Karinsalo, T., Malmivaara, M., Matala, R., Makinen, M., Reho, A., Talvenmaa, P., Tasanen, M., Vanhala, J.: Smart clothing for the arctic environment. In: ISWC, pp. 15–24 (2000)Google Scholar
  14. 14.
    Toney, A., Mulley, B., Thomas, B., Piekarski, W.: Social weight: designing to minimise the social consequences arising from technology use by the mobile professional. In: Personal and Ubiquitous Computing, pp. 309–320 (2003)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2005

Authors and Affiliations

  • Sébastien Duval
    • 1
  • Hiromichi Hashizume
    • 1
  1. 1.NIITokyoJapan

Personalised recommendations