Sound Navigation in PHASE Installation: Producing Music as Performing a Game Using Haptic Feedback

  • Roland Cahen
  • Xavier Rodet
  • Jean-Philippe Lambert
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3805)


Sound Navigation consists in browsing through different sound objects and sound generators situated within a virtual world including virtual spatialized sound and visual scenes, to perform a musical trajectory and composition. In the PHASE Project installation, the 3D virtual world resembles the surface of a vinyl disk, magnified so that one can see the groove and move a “needle” (the “reading head”) in it and out of it to read the disk. Another such “needle” (the “writing head”) can “write” music in the groove. A part of the game is a pursuit between the writing head and the reading head handled by the player. Different musical devices have been implemented. Most of them have a haptic behavior. The scenario is fully related to the musical metaphor and aims to give equivalent pleasure to contemplative as well as to competitive players.


Haptic Feedback Haptic Interface Graphic Tablet Reading Head Interaction Metaphor 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2005

Authors and Affiliations

  • Roland Cahen
    • 1
  • Xavier Rodet
    • 1
  • Jean-Philippe Lambert
    • 1
  1. 1.Ircam 1ParisFrance

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