The Lost Cosmonaut: An Interactive Narrative Environment on the Basis of Digitally Enhanced Paper
The Lost Cosmonaut is an interactive narrative based on digitally enhanced paper. This technology uses an electronic pen to mediate between paper and computer. Thus any actions of the pen on the paper can be captured and manipulated by a computer as well as we can map digitally controlled events onto paper. The story in this narrative environment reveals itself partially through written text and images on the paper surface just as any other printed story. However, additional information in form of digitally controlled outputs such as sound, light and projections can be accessed through interaction with pen and paper. Furthermore the audience is not only supposed to read and otherwise perceive information, we also want them to actively produce content for this environment by writing onto the paper. By doing so they also add content to the database containing the digital output at the same time. Hence we produce a complex multimedia environment that works on three levels: On paper, in a digitally controlled visual and acoustic environment and in the combination of both worlds. Last but not least this environment is an open system, which grows as a collaborative effort over time as each user adds his own entries to paper and database. We argue that using paper as an integrated part of a digital environment is a best-of-both-world approach that opens up new possibilities for producing and perceiving narrative.
KeywordsSpace Travel Photo Album Story Character Virtual Document Interactive Paper
Unable to display preview. Download preview PDF.
- 1.Back, M., Cohen, J., Gold, R., Harrison, S., Minneman, S.: Listen Reader: An Electronically Augmented Paper-Based Book. In: Proceedings of ACM CHI 2001, Conference on Human Factors in Computing Systems, Seattle, USA (March 2001)Google Scholar
- 2.Gibson, J.J.: The Senses Considered as Perceptual Systems. Houghton Mifflin, Boston (1966)Google Scholar
- 3.Kuitenbrower, K.: Emergent Narrative, http://www.mediamatic.net/article-200.9160.html
- 4.Maturana, H.R., Varela, F.J.: Der Baum der Erkenntnis – Die biologischen Wurzeln des menschlichen Erkennens. Goldmann-Verlag, Munich (1987)Google Scholar
- 5.Mazalek, A., Davenport, G., Ishii, H.: Tangible Viewpoints: A Physical Approach to Multimedia Stories. In: Proc. of 10th ACM Intl. Conference on Multimedia. Juan-les-Pins, France (2002)Google Scholar
- 6.Norrie, M.C., Signer, B.: Overlaying Paper Maps with Digital Information Services for Tourists. In: Proc. of ENTER 2005, 12th Intl. Conference on Information Technology and Travel & Tourism, Innsbruck, Austria (January 2005)Google Scholar
- 7.Sellen, A.J., Harper, R.: The Myth of the Paperless Office. MIT Press, Cambridge (2001)Google Scholar
- 8.Signer, B., Norrie, M.C.: A Framework for Cross-media Information Management. In: Proc. of EuroIMSA 2005, Intl. Conference on Internet and Multimedia Systems and Applications, Grindelwald, Switzerland (February 2005)Google Scholar
- 9.Wellner, P.: The DigitalDesk Calculator: Tangible Manipulation on a Desk Top Display. In: Proc. of ACM UIST 1991, 4th Annual Symposium on User Interface Software and Technology (November 1991)Google Scholar