Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games

  • Christoph Schlieder
  • Peter Kiefer
  • Sebastian Matyas
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3814)


Location-based games introduce an element that is missing in interactive console games: movements of players involving locomotion and thereby the physical effort characteristic of any sportive activity. The paper explores how to design location-based games combining locomotion with strategic reasoning by using classical board games as templates. It is shown that the straightforward approach to “spatialize” such games fails. A generic approach to spatialization is presented and described within a conceptual framework that defines a large class of geogames. The framework is complemented by a software tool allowing the game designer to find the critical parameter values which determine the game’s balance of reasoning skills and motoric skills. In order to illustrate the design method, a location-based version of the game TicTacToe is defined and analyzed.


Synchronization Time Environmental Space Game Designer Reasoning Skill Board Game 
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Copyright information

© Springer-Verlag Berlin Heidelberg 2005

Authors and Affiliations

  • Christoph Schlieder
    • 1
  • Peter Kiefer
    • 1
  • Sebastian Matyas
    • 1
  1. 1.Laboratory for Semantic Information ProcessingOtto-Friedrich-University BambergBambergGermany

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