Virtual Camera Planning: A Survey

  • Marc Christie
  • Rumesh Machap
  • Jean-Marie Normand
  • Patrick Olivier
  • Jonathan Pickering
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3638)


Modelling, animation and rendering has dominated research computer graphics yielding increasingly rich and realistic virtual worlds. The complexity, richness and quality of the virtual worlds are viewed through a single media that is a virtual camera. In order to properly convey information, whether related to the characters in a scene, the aesthetics of the composition or the emotional impact of the lighting, particular attention must be given to how the camera is positioned and moved. This paper presents an overview of automated camera planning techniques. After analyzing the requirements with respect to shot properties, we review the solution techniques and present a broad classification of existing approaches. We identify the principal shortcomings of existing techniques and propose a set of objectives for research into automated camera planning.


Computer Game Constraint Satisfaction Problem Visual Servoing Virtual Camera Camera Control 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2005

Authors and Affiliations

  • Marc Christie
    • 1
  • Rumesh Machap
    • 2
  • Jean-Marie Normand
    • 1
  • Patrick Olivier
    • 2
  • Jonathan Pickering
    • 3
  1. 1.University of Nantes 
  2. 2.University of Newcastle Upon Tyne 
  3. 3.University of York 

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