Player Modeling Impact on Player’s Entertainment in Computer Games
In this paper we introduce an effective mechanism for obtaining computer games of high interest (i.e. satisfaction for the player). The proposed approach is based on the interaction of a player modeling tool and a successful on-line learning mechanism from the authors’ previous work on prey/predator computer games. The methodology demonstrates high adaptability into dynamical playing strategies as well as reliability and justifiability to the game user.
KeywordsComputer Game Bayesian Network Adaptability Test Conditional Probability Table Bayesian Network Structure
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