Player Modeling Impact on Player’s Entertainment in Computer Games

  • Georgios N. Yannakakis
  • Manolis Maragoudakis
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3538)

Abstract

In this paper we introduce an effective mechanism for obtaining computer games of high interest (i.e. satisfaction for the player). The proposed approach is based on the interaction of a player modeling tool and a successful on-line learning mechanism from the authors’ previous work on prey/predator computer games. The methodology demonstrates high adaptability into dynamical playing strategies as well as reliability and justifiability to the game user.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2005

Authors and Affiliations

  • Georgios N. Yannakakis
    • 1
  • Manolis Maragoudakis
    • 2
  1. 1.Centre for Intelligent Systems and their ApplicationsThe University of Edinburgh, ATUK
  2. 2.Wire Communication Lab, Electrical and Computer Engineering DepartmentUniversity of PatrasRioGreece

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