Towards Massively Multi-user Augmented Reality on Handheld Devices

  • Daniel Wagner
  • Thomas Pintaric
  • Florian Ledermann
  • Dieter Schmalstieg
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3468)


Augmented Reality (AR) can naturally complement mobile computing on wearable devices by providing an intuitive interface to a three-dimensional information space embedded within physical reality. Unfortunately, current wearable AR systems are relatively complex, expensive, fragile and heavy, rendering them unfit for large-scale deployment involving untrained users outside constrained laboratory environments. Consequently, the scale of collaborative multi-user experiments have not yet exceeded a handful of participants. In this paper, we present a system architecture for interactive, infrastructure-independent multi-user AR applications running on off-the-shelf handheld devices. We implemented a four-user interactive game installation as an evaluation setup to encourage playful engagement of participants in a cooperative task. Over the course of five weeks, more than five thousand visitors from a wide range of professional and socio-demographic backgrounds interacted with our system at four different locations.


Virtual Reality Augmented Reality Augmented Reality Application Augmented Reality Interface Untrained User 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2005

Authors and Affiliations

  • Daniel Wagner
    • 1
  • Thomas Pintaric
    • 1
  • Florian Ledermann
    • 2
  • Dieter Schmalstieg
    • 1
  1. 1.Graz University of Technology 
  2. 2.Vienna University of Technology 

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