Virtual Cities for Real-World Crisis Management

  • Hideyuki Nakanishi
  • Satoshi Koizumi
  • Toru Ishida
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3081)


In this paper, we present the evacuation simulation system that is the combination of a virtual city and a crisis management simulation. The system allows users to become virtual evacuees in an evacuation simulation to learn about crowd behavior. In the experimental use of the system, we found that the synergic effects between a bird’s-eye and a first-person views in learning emergency escaping behaviors. Based on this result, we designed a novel communication system that allows a remote leader to guide escaping crowds in an emergency situation. We deployed our prototype in the Kyoto Station.


Vision Sensor Crisis Management Crowd Behavior Digital City Virtual City 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    CAD center. Virtual Reality Simulation Program for Architectural Performances (VRSPAP),
  2. 2.
    Fukatsu, S., Kitamura, Y., Masaki, T., Kishino, F.: Intuitive Control of “Bird’s Eye” Overview Images for Navigation in an Enormous Virtual Environment. In: ACM Symposium on Virtual Reality Software and Technology (VRST 1998), pp. 67–76 (1998)Google Scholar
  3. 3.
    Helbing, D., Farkas, I.J., Vicsek, T.: Simulating Dynamical Features of Escape Panic. Nature 407(6803), 487–490 (2000)CrossRefGoogle Scholar
  4. 4.
    Ishida, T., Ishiguro, H., Nakanishi, H.: Connecting Digital and Physical Cities. In: Tanabe, M., van den Besselaar, P., Ishida, T. (eds.) Digital Cities 2001. LNCS, vol. 2362, pp. 246–256. Springer, Heidelberg (2002)CrossRefGoogle Scholar
  5. 5.
    Ishida, T.: Digital City Kyoto: Social Information Infrastructure for Everyday Life. Communications of the ACM (CACM) 45(7), 76–81 (2002)CrossRefGoogle Scholar
  6. 6.
    Ishida, T.: Activities and technologies in Digital City Kyoto. In: van den Besselaar, P., Koizumi, S. (eds.) Digital Cities 2003. LNCS, vol. 3081, pp. 162–183. Springer, Heidelberg (2005)Google Scholar
  7. 7.
    Ishida, T.: Q: A Scenario Description Language for Interactive Agents. IEEE Computer 35(11), 54–59 (2002)MathSciNetGoogle Scholar
  8. 8.
    Kelly, P.H., Katkere, A., Kuramura, D.Y., Moezzi, S., Chatterjee, S.: An Architecture for Multiple Perspective Interactive Video. In: International Conference on Multimedia (Multimedia 1995), pp. 201–212 (1995)Google Scholar
  9. 9.
    Kendon, A.: Spatial Organization in Social Encounters: the F-formation System. In: Kendon, A. (ed.) Conducting Interaction: Patterns of Behavior in Focused Encounters, pp. 209–237. Cambridge University Press, Cambridge (1990)Google Scholar
  10. 10.
    Laird, J.E.: It Knows What You’re Going To Do: Adding Anticipation to a Quakebot. In: International Conference on Autonomous Agents (AAMAS 2001), pp. 385–392 (2001)Google Scholar
  11. 11.
    Linturi, R., Koivunen, M., Sulkanen, J.: Helsinki Arena 2000 - Augmenting a Real City to a Virtual One. In: Ishida, T., Isbister, K. (eds.) Digital Cities 1999. LNCS, vol. 1765, pp. 83–96. Springer, Heidelberg (2000)CrossRefGoogle Scholar
  12. 12.
    Linturi, R., Simula, T.: Virtual Helsinki. In: van den Besselaar, P., Koizumi, S. (eds.) Digital Cities 2003. LNCS, vol. 3081, pp. 110–137. Springer, Heidelberg (2005)Google Scholar
  13. 13.
    Murakami, Y., Ishida, T., Kawasoe, T., Hishiyama, R.: Scenario Description for Multi-Agent Simulation. In: International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2003), pp. 369–376 (2003)Google Scholar
  14. 14.
    Nakanishi, H., Yoshida, C., Nishimura, T., Ishida, T.: FreeWalk: A 3D Virtual Space for Casual Meetings. IEEE Multimedia 6(2), 20–28 (1999)CrossRefGoogle Scholar
  15. 15.
    Okazaki, S., Matsushita, S.: A Study of Simulation Model for Pedestrian Movement with Evacuation and Queuing. In: International Conference on Engineering for Crowd Safety, pp. 271–280 (1993)Google Scholar
  16. 16.
    Sugiman, T., Misumi, J.: Development of a New Evacuation Method for Emergencies: Control of Collective Behavior by Emergent Small Groups. Journal of Applied Psychology 73(1), 3–10 (1988)CrossRefGoogle Scholar
  17. 17.
    Swartout, W., Hill, R., Gratch, J., Johnson, W.L., Kyriakakis, C., Labore, K., Lindheim, R., Marsella, S., Miraglia, D., Moore, B., Morie, J., Rickel, J., Thiebaux, M., Tuch, L., Whitney, R., Douglas, J.: Toward the Holodeck: Integrating Graphics, Sound, Character and Story. In: International Conference on Autonomous Agents (AAMAS 2001), pp. 409–416 (2001)Google Scholar
  18. 18.
    Tsutsuguchi, K., Shimada, S., Suenaga, Y., Sonehara, N., Ohtsuka, S.: Human Walking Animation based on Foot Reaction Force in the Three-dimensional Virtual World. Journal of Visualization and Computer Animation 11(1), 3–16 (2000)CrossRefGoogle Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2005

Authors and Affiliations

  • Hideyuki Nakanishi
    • 1
  • Satoshi Koizumi
    • 2
  • Toru Ishida
    • 1
    • 2
  1. 1.Department of Social InformaticsKyoto UniversityJapan
  2. 2.JST CREST Digital City ProjectKyotoJapan

Personalised recommendations