Summary
We describe a collaboration between mathematicians interested in visualizing curved three-dimensional spaces and researchers building next-generation virtual-reality environments such as ALICE, a six-sided, rigid-walled virtual-reality chamber. This environment integrates active-stereo imaging, wireless motion-tracking and wireless-headphone sound. To reduce cost, the display is driven by a cluster of commodity computers instead of a traditional graphics supercomputer. The mathematical application tested in this environment is an implementation of Thurston’s eight-fold way; these eight three-dimensional geometries are conjectured to suffice for describing all possible three-dimensional manifolds or universes.
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Francis, G.K., Goudeseune, C.M.A., Kaczmarski, H.J., Schaeffer, B.J., Sullivan, J.M. (2003). Alice on the Eightfold Way: Exploring Curved Spaces in an Enclosed Virtual Reality Theater. In: Hege, HC., Polthier, K. (eds) Visualization and Mathematics III. Mathematics and Visualization. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-05105-4_16
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DOI: https://doi.org/10.1007/978-3-662-05105-4_16
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