Abstract
We present a novel physical locomotion interface for virtual environments. It suspends the user in a torso harness so that the feet just touch ground. Low friction materials allow walking motions with ground contact similar to real walking, while maintaining the user in the same position. We detail the hardware and motion tracking setup and outline results of a first user study.
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Walther-Franks, B., Wenig, D., Smeddinck, J., Malaka, R. (2013). Suspended Walking: A Physical Locomotion Interface for Virtual Reality. In: Anacleto, J.C., Clua, E.W.G., da Silva, F.S.C., Fels, S., Yang, H.S. (eds) Entertainment Computing – ICEC 2013. ICEC 2013. Lecture Notes in Computer Science, vol 8215. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-41106-9_27
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DOI: https://doi.org/10.1007/978-3-642-41106-9_27
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-41105-2
Online ISBN: 978-3-642-41106-9
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