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The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education

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Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 8101))

Abstract

Educational games constitute a major field inside the serious games ecosystem, attempting to educate the players, while entertaining them. Augmented Reality (AR) has found application in educational games, introducing properties that improve gameplay and that potentially produce unique educational affordances. In this study, we present the “Table Mystery” game, an under-development mystery-adventure game utilising Augmented Reality to provide an exciting and engaging educational experience related to chemistry and, more specifically, to the elements of the periodic table. The game is developed for the Science Centre in Oppland county, Norway (Vitensenteret Innlandet). The long-term study’s purpose is to examine the effect of Augmented Reality on providing engaging and exciting, short-term educational experiences.

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© 2013 Springer-Verlag Berlin Heidelberg

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Boletsis, C., McCallum, S. (2013). The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education. In: Ma, M., Oliveira, M.F., Petersen, S., Hauge, J.B. (eds) Serious Games Development and Applications. SGDA 2013. Lecture Notes in Computer Science, vol 8101. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40790-1_9

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  • DOI: https://doi.org/10.1007/978-3-642-40790-1_9

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-40789-5

  • Online ISBN: 978-3-642-40790-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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