Abstract
The interaction between mobile devices and physical objects in the real world is becoming increasingly important as people can utilize available services in a more natural and intuitive way, for example, moving an object closer to a device that triggers the service. In order to realize these developments it is necessary to use the benefits offered by the latest technologies (RFID, WiFi, Web Service, etc). This article describes an interactive system and its infrastructure based on games for stimulating cognitive abilities using Internet of Things designed to facilitate the human–computer interaction.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Ashton, K.: That ’Internet of Things’ Thing. RFID Journal 22 (2009) (retrieved April 8, 2011)
Luckasson, R., Borthwick-Duffy, S., Buntix, W.H.E., Coulter, D.L., Craig, E.M., Reeve, A., et al.: Mental Retardation. Definition, classification and systems of supports, 10th edn. American Association on Mental Retardation, Washington, DC (2002)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2012 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
de la Guía, E., Lozano, M.D., Penichet, V.M.R. (2012). Stimulating Cognitive Abilities with Internet of Things. In: Bravo, J., López-de-Ipiña, D., Moya, F. (eds) Ubiquitous Computing and Ambient Intelligence. UCAmI 2012. Lecture Notes in Computer Science, vol 7656. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-35377-2_68
Download citation
DOI: https://doi.org/10.1007/978-3-642-35377-2_68
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-35376-5
Online ISBN: 978-3-642-35377-2
eBook Packages: Computer ScienceComputer Science (R0)