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Stimulating Cognitive Abilities with Internet of Things

  • Conference paper
Ubiquitous Computing and Ambient Intelligence (UCAmI 2012)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7656))

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Abstract

The interaction between mobile devices and physical objects in the real world is becoming increasingly important as people can utilize available services in a more natural and intuitive way, for example, moving an object closer to a device that triggers the service. In order to realize these developments it is necessary to use the benefits offered by the latest technologies (RFID, WiFi, Web Service, etc). This article describes an interactive system and its infrastructure based on games for stimulating cognitive abilities using Internet of Things designed to facilitate the human–computer interaction.

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References

  1. Ashton, K.: That ’Internet of Things’ Thing. RFID Journal 22 (2009) (retrieved April 8, 2011)

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  2. Luckasson, R., Borthwick-Duffy, S., Buntix, W.H.E., Coulter, D.L., Craig, E.M., Reeve, A., et al.: Mental Retardation. Definition, classification and systems of supports, 10th edn. American Association on Mental Retardation, Washington, DC (2002)

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© 2012 Springer-Verlag Berlin Heidelberg

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de la Guía, E., Lozano, M.D., Penichet, V.M.R. (2012). Stimulating Cognitive Abilities with Internet of Things. In: Bravo, J., López-de-Ipiña, D., Moya, F. (eds) Ubiquitous Computing and Ambient Intelligence. UCAmI 2012. Lecture Notes in Computer Science, vol 7656. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-35377-2_68

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  • DOI: https://doi.org/10.1007/978-3-642-35377-2_68

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-35376-5

  • Online ISBN: 978-3-642-35377-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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