Abstract
Language learning resources are constantly evolving alongside technology. Computer-Aided Language Learning (CALL) is an area of research that focuses on developing tools to improve the process of learning a language. REAP.PT is a system that aims to teach Portuguese in an appealing way, addressing issues that the user is interested in. Initially conceived for vocabulary learning, this paper presents new trends in the REAP.PT development. For text-based exercises, it focus on automatic generation of syntactic and vocabulary questions. These exercises are set in a gaming context, to better motivate students. The paper also introduces a new evolution of REAP.PT, a 3D gaming environment for the learning of expressions denoting spacial relations between objects and object manipulation. These gaming aspects increase students motivation and help promote language learning.
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Silva, A., Marques, C., Baptista, J., Ferreira, A., Mamede, N. (2012). REAP.PT Serious Games for Learning Portuguese. In: Caseli, H., Villavicencio, A., Teixeira, A., Perdigão, F. (eds) Computational Processing of the Portuguese Language. PROPOR 2012. Lecture Notes in Computer Science(), vol 7243. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-28885-2_29
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DOI: https://doi.org/10.1007/978-3-642-28885-2_29
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