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Towards Agent-Based Crowd Simulation in Airports Using Games Technology

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Agent and Multi-Agent Systems: Technologies and Applications (KES-AMSTA 2011)

Abstract

We adapt popular video games technology for an agent-based crowd simulation in an airport terminal. To achieve this, we investigate the unique traits of airports and implement a virtual crowd by exploiting a scalable layered intelligence technique in combination with physics middleware and a social-forces approach. Our experiments show that the framework runs at interactive frame-rate and evaluate the scalability with increasing number of agents demonstrating navigation behaviour.

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© 2011 Springer-Verlag Berlin Heidelberg

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Szymanezyk, O., Dickinson, P., Duckett, T. (2011). Towards Agent-Based Crowd Simulation in Airports Using Games Technology. In: O’Shea, J., Nguyen, N.T., Crockett, K., Howlett, R.J., Jain, L.C. (eds) Agent and Multi-Agent Systems: Technologies and Applications. KES-AMSTA 2011. Lecture Notes in Computer Science(), vol 6682. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-22000-5_54

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  • DOI: https://doi.org/10.1007/978-3-642-22000-5_54

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-21999-3

  • Online ISBN: 978-3-642-22000-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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