Skip to main content

First Person Victim: Developing a 3D Interactive Dramatic Experience

  • Conference paper
Book cover Interactive Storytelling (ICIDS 2010)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 6432))

Included in the following conference series:

Abstract

Interactive Drama in 3D worlds has great potential for communicating serious themes, however it can become challenging to organize the content in such a way that the theme is communicated clearly while maintaining the feeling of free spatial navigation in the 3D world. In order to address this problem, and to propose a way to structure content, we have developed the Interactive Dramatic Experience Model, which attempts to organize narrative events in a 3D world while keeping the freedom of spatial interactivity. In order to exemplify this model, we have chosen to oppose the classic genre of violent interactive shooter experiences by allowing the participants to experience the feeling of being a victim of war. An evaluation of the implementation indicated that participants experienced free spatial interaction, while still being able to acquire an understanding of the theme being mediated.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Adams, E.: Three Problems for Interactive Storytellers. Gamasutra.org, http://www.gamasutra.com/view/feature/3414/the_designers_notebook_three_.php (11-09-1999)

  2. Riedl, M.O., Stern, A.: Believable Agents and Intelligent Story Adaptation for Interactive Storytelling. In: Göbel, S., Malkewitz, R., Iurgel, I. (eds.) TIDSE 2006. LNCS, vol. 4326, pp. 1–12. Springer, Heidelberg (2006)

    Chapter  Google Scholar 

  3. Jesper, J.: A Clash between Game and Narrative. A thesis on computer games and interactive fiction. University of Copenhagen (1999)

    Google Scholar 

  4. Laurel, B.: Computers as theater. Addison-Wesley, Pennsylvania (1993)

    Google Scholar 

  5. IJsselsteijn, W.A., de Kort, Y.A.W., Poels, K. (n.d.): The Game Experience Questionnaire: Development of a self-report measure to assess player experiences of digital games (2010) (manuscript submitted for publication)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2010 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Schoenau-Fog, H., Bruni, L.E., Khalil, F.F., Faizi, J. (2010). First Person Victim: Developing a 3D Interactive Dramatic Experience. In: Aylett, R., Lim, M.Y., Louchart, S., Petta, P., Riedl, M. (eds) Interactive Storytelling. ICIDS 2010. Lecture Notes in Computer Science, vol 6432. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-16638-9_32

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-16638-9_32

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-16637-2

  • Online ISBN: 978-3-642-16638-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics